![]() ![]() ![]() They've sure written a lot of dialogue for her, perhaps taking into account that some players will be taking a break here to write some notes for their video game website instead of clicking on her to make Vella walk over. ![]() In fact she's shouting a lot of things and there's no sign she's ever going to stop. Now I don't feel so bad about waking my character up. That girl down on the left is shouting for "Vella", so I'm going to assume that's me and I'm needed for something. I guess Day of the Tentacle's almost there too, and this has the same option to switch back and forth between protagonists at any time. I'm trying to remember the last point-and-click adventure game I played which had different storylines for each character like this, and I'm thinking it may have been I Have No Mouth and I Must Scream from the mid 90s. There's even a bit of parallax scrolling when it moves, which is cool. I chose the woman and the camera panned over to take me straight into her story seamlessly. Either way I'm going to have to wake someone up here. Now the game's refusing to go any further until I decide whether I want to play as the woman napping under a tree on the Chrono Trigger world map or as the bloke in the sci-fi zone with the fuzzy wireframe blanket. Wait, that's not nice, there's no air in space for meteoroids to burn up in, so those must be space lasers! Or maybe they're just those warp trails you see in Star Trek.Īnyway, the game began with these two approaching each other in a black void, but then it turns out that they're in entirely different places and they both have a lie down. In fact it's well painted 2D art with lots of nice touches like leaves falling down and shooting stars flying past the window. Personally I'm not a fan, but that's not because there's anything bad about it. Interesting how Double Fine decided to make their traditional old school retro adventure game look nothing like anything Tim Schafer ever worked on at LucasArts. ![]() (Click the screenshots to view them slightly bigger than they are here but not as big as they'd be for most players.) Also I think I like it better in 4:3 anyway, as there's more clouds. damn I can't think of another game with 'Broken' in the title.īy the way, the game supports widescreen just fine, but it's making me rescale the window manually by dragging the edges around and every time I start it up it resets to defaults, so I'm leaving the title screen how I found it to teach Double Fine a lesson. Though I'm hoping it's like a cross between Broken Sword and Dragon Age, or maybe Brain Age and. I remember that its second act wasn't all that well received, on account of it being bastard hard due to overcompensation after criticism of Act 1, but that's about where my knowledge of the game ends, so I'm not really sure what to expect from this. Except not really, as even after getting over 8 times the amount they wanted they still ran out of cash and had to split the game up into two parts, with their plan being to fund the second half with their earnings from the first half.īroken Age: Act 1 came out in 2014 (just 2 years later than planned), but I've written 2015 up there as the release date because I'm playing the complete product here, with both acts welded together into one seamless whole. They ended up raising a massive $3,336,371 in the end, which is clearly $3,038 too much. They asked for $400,000 ($300,000 for the game, $100,000 for a documentary), which seemed like they were pushing their luck a little, but soon people were lining up to take a risk in the hopes of getting another Day of the Tentacle, Full Throttle or Grim Fandango. In this case Tim Schafer wanted to make an old school point-and-click adventure game like the ones he worked on at LucasArts during the 90s. Though this isn't one of them Kickstarter success stories like Giana Sisters, FTL, Pillars of Eternity and the rest, this is THE Kickstarter success story, the one that kickstarted all the others by proving that game developers could actually crowd-fund niche video game projects that publishers would never touch. This month on Super Adventures I'm playing Broken Age, formerly known as Double Fine Adventure back in its Kickstarter days. Win, OS X, Linux, Ouya, iOS, Android, PS4, PSVita ![]()
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